|
|
Файлы
|

Название: Counter-Strike: Source v.53 OrangeBox Engine
Тип издания: Пиратка
Жанр: Action
Разработчик: Valve
Год: 2010
Платформа: PC
Версия: 1.0.0.55
Язык интерфейса: Русский, английский
Мультиплеер: Есть
Таблетка: Не требуется
Системные требования:
Операционная система: XP/Vista/7-Seven
Процессор: Pentium 4 2.8 ГГц
Оперативная память: 512 МБ
Видео: Видеокарта, совместимая с DirectX 9
Свободное место на диске: 3 ГБ
Описание: Очередная версия лучшего в мире онлайнового экшена. Сочетает отмеченный наградами командный экшен Counter-Strike с передовой технологией Source™.
Обладающий соответствующей последним достижениям технической мысли
графикой, полностью обновленным звуком и реальной физикой, Counter-Strike: Source просто должен занять почетное место в коллекции каждого поклонника жанра "экшн".
Дамы и господа! Вам больше не потребуется
качать гигабайты файлов при каждом обновлении Вальве, мы все делаем за
вас. Просто запустите Автоапдейтер. =)
Как пользоваться Апдэйтером:
1. Скопировать содержимое из папки css_updater в корневую папку Counter-Strike Source.
2. Запустить файл updater.exe,подождать пока установятся обновления, нажать кнопку Start для начала игры.
По мере выхода обновлений, апдэйтер будет обновлять ваш клиент CS:S до актуальной(последней)версии.
Для назначения имени в консоли: name Желамый ник
* Для открытия консоли нажмите кнопку ~
Версия клиента:
Protocol version 15
Exe version 1.0.0.55 (cstrike)
Exe build: 18:13:13 Oct 4 2010 (4349) (240)
Emulator: RevEmu 9.8.3e
Особенности сборки: Игра пропатчена до v.55 [07.10.2010],включен Автоапдэйтер,Rev-Emu обновлён до последней версии, в сборку включен MapPack
Список изменений 55 версии[07.10.2010]:
* Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
* Changed the way that scope zooming works so that it is no longer
affected by client-server latency, and zooming begins immediately for
the local player. This fixes an issue that would give an advantage to
lower ping players and penalize higher ping players.
* Fixed animation problem caused by aborting bomb plant by switching weapons ("crab walk”).
* Crosshairs now have customizable size, thickness, and color:
o cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
o cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
o The crosshair now scales proportionately for all screen
resolutions. This replaces the old scaling behavior, and the cvar
cl_crosshairscale is no longer used. Players can revert to old crosshair
behavior by setting cl_legacy_crosshair_scale to 1.
o Setting cl_crosshaircolor to 5 enables the use of custom
crosshair colors, specified by cvars cl_crosshaircolor_r,
cl_crosshaircolor_g, and cl_crosshaircolor_b.
o The default of cl_crosshairuseapha has been changed to 1.
Alpha blending makes the crosshair much more visible on new HDR maps,
and it is recommended that existing players enable this setting manually
or through the options interface (Multiplayer->Crosshair
appearance->Translucent).
o Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
* Fixed inverted translucency preview on crosshair configuration panel.
* Removed the ability for players to temporarily stand on and jump
from thrown grenades and jumping players. Legacy behavior can be enabled
by setting sv_enableboost to 1.
* Fixed issue with players "stacking” on ladders. Players are no
longer prevented from moving off a ladder when they are in contact with a
player beneath them.
* Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
* Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
* Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
* Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
* Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
* Fixed FoV on wide-screen display modes.
* Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
* Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
* Bomb icon now has priority over dominated/dominating icon on scoreboard.
* Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
* Bots now use distinct Terrorist and Counter-Terrorist icons on the
scoreboard, voice indicators, end of match, and freeze panel.
* The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
* Fixed a bug which caused models to occasionally appear
non-animating when cl_minmodels and low violence mode were both enabled.
* Fixed the Buy Menu not taking into account the discounted price
for Kevlar + Helmet if you already have Kevlar (not damaged) or a
Helmet.
* Fixed cases where flashbang was not visible but still blinded the player.
* Reduced blindness amount when looking away from a flashbang.
* Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
* Fixed crash in custom maps using the trigger_camera entity.

|
|
|